![]() OUT OF THIS WORLD GAMEPLAYīoard the Zephyr as you journey from Earth to the surface of Mars. After a mysterious distress call from Mars, Earth’s youngest astronaut Kathy Johanson joins the Zephyr and its crew on one last mission: to recover the ARK colony ships stolen by the mysterious Outward, and with them, ensure the survival of the human race. Ten years after the Fortuna mission, humanity is closer than ever to extinction. Explore new frontiers on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward. ![]() ![]() Some unrefined mechanics and gamified puzzles carry over from its predecessor, but overall Deliver Us Mars is a genuine step forward for the franchise.Sequel to the award-winning Deliver Us The Moon, Deliver Us Mars is an atmospheric sci-fi adventure offering an immersive astronaut experience. It tells an interesting and sometimes surprising story and delivers an awe-inspiring Red Planet. Deliver Us a SequelĪfter a rocky start, Deliver Us the Moon ended up being an adventure game success, and Deliver Us Mars will not disappoint fans of the first game. The sound design meets the needs of creating audio for all the interior and exterior spacecraft and planetary sounds, but even takes into consideration the impact of the Martian atmosphere. The music is a synthesis of orchestral samples and more electronic textures. As already noted, the lack of precision in character animations can have an impact on gameplay as much as aesthetics.ĭeliver Us Mars has excellent music and environmental sound design by Sander Van Zanten. Sometimes they’re awkward enough to distract from the well-acted (if not always inspired) dialogue. Her double axe-aided wall-crawling looked like it was missing a few frames of animation every time she moved.Īs with many games in the same budget tier, Deliver Us Mars has some excellent level design and satisfying puzzles, but a lack of polish in the mechanics of movement gets in the way of full enjoyment.Ĭharacter models - and especially faces and subtle, expressive animation - are still a work in progress. Whether on Earth or lower-gravity Mars, Kathy’s jumping felt floaty and unpredictable. Games that require climbing or platforming need to make those mechanics a priority. Where I experienced some frustration was in Kathy’s imprecise and mechanically unrefined movement. Generally speaking, the end goals of the environmental puzzles aren’t especially obscure, though they can feel artificial and gamey. ![]() Often in tandem with these puzzles, Kathy must also figure out how to move, wall-crawl, jump, or climb to seemingly inaccessible areas. One category of puzzle involves Kathy positioning laser energy beams to power doors or open up new areas to progress the story. Similar to the first game, Kathy does most of her exploration solo, but she has a robot drone that can help her solve puzzles by moving around the environment and placing objects as needed.ĭeliver Us Mars relies on a couple of types of puzzles. Like Deliver Us the Moon, it’s a puzzle and exploration-driven adventure game. While I can’t dive too deeply into the plot, I can talk a little more at length about Deliver Us Mars’ mechanics. Much of Deliver Us Mars’ gameplay is mechanically similar to that of Deliver Us the Moon. The plucky young woman chafing against authority. The child flying a toy rocket dreaming of space. My biggest gripe with the story is that some of the narrative beats and characters rely on pretty well-worn tropes. As a sequel of sorts to Deliver Us the Moon, it feels tonally in line with the earlier game. It’s a very linear experience, delivering a number of its story beats via holograms and other environmental clues. The narrative that powers Deliver Us Mars definitely contains a few surprises and unexpected twists.
0 Comments
Leave a Reply. |